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War

War turns a familiar high-card comparison into a live table with one consequential decision. The player position and dealer each receive a face-up card. A higher player card wins the main comparison; a higher dealer card loses it. The official rules allow the main wager, a side wager, or both, so a side-bet ticket should not be mistaken for participation in every main-bet decision.

Editorial team ·
The game at a glance ↓
War — Evolution
© Evolution

The game at a glance

TopicWhat it means
FormatHigh-card comparison
Key ruleSurrender loses half the main stake
FeatureWar doubles the main stake once
01

The decision after a tie

Equal ranks produce a tie. On the first tie, the main-bet participant chooses Surrender or Go To War. Surrender loses half the original main stake. Go To War requires doubling it, after which three cards are burned and another card is dealt to each side. If the decision timer expires, the system automatically surrenders.

02

A second stage with separate stakes

The new cards settle a different stage of the wager. Evolution distinguishes the added War bet from the original stake: a winning War outcome does not mean both components receive an identical profit payment. Further ties continue with the already doubled stake, rather than demanding a fresh doubling every time; the overview limits consecutive ties to four.

03

Recording the full exposure

The useful comparison is therefore not simply higher card versus lower card. Record initial stake, the tie decision and any additional stake separately. A hypothetical outcome calculator can explain that accounting, but without the current side-bet paytable and card rules it should not claim a precise return or recommend a supposedly optimal decision.

04

A ten-unit tie example

Suppose the initial main wager is ten units. Surrender at the first tie costs five units; choosing War instead commits another ten, taking total exposure to twenty. Those are different cash-flow paths even though both begin with the same two tied cards. The second path also leaves the original and added portions with distinct settlement roles. A screen that shows only the latest ten-unit addition would hide half the money committed. Any side bet should occupy a separate line because its stake and resolution are not replaced by the main wager's tie decision. This ledger explains exposure without asserting that either decision guarantees a better outcome.

THE PRACTICAL DESK

Put the numbers to work

Change the example inputs to see how the arithmetic changes. These tools use the figures you enter; they do not read your casino account or predict a game result.

Round balance
Net round result
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Return / total stake
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Net result = all credited money − every stake in the round. A public multiplier alone cannot fill in these inputs. Use one currency throughout.

Spending plan
Cost per paid round
—
Planned turnover
—
Fully losing rounds covered
—
Remaining budget before returns
—

The budget example assumes every planned stake is spent and no money is returned. It measures exposure, not the likely duration or result of play. A continuation spin without a fresh stake is not a new paid round.

Questions about this game

What happens if I miss the tie decision?

The official rules apply Surrender automatically when the decision period ends.

Do repeated ties require repeated doubling?

No. The next War stages continue on the already doubled wager; the overview caps consecutive ties at four.

Official game information

Game details checked against Evolution’s product material. The active table’s help defines the edition, limits and settlement used by your operator.