Evolution · Funky Time
Inside the four Funky Time bonus games
A Funky Time feature has an entry condition, a resolution sequence and a settlement. Keep those stages together when comparing bonuses. The practical examples below help distinguish the shared studio event from the outcome credited to an individual wager.
Two things are needed to enter a bonus: an accepted stake on the named selection and a wheel stop on that selection. The matching feature then takes over. Its own sequence of rules produces the final multiplier, so understanding one bonus does not automatically explain the other three.

Guide sections
Qualifying is separate from watching
A feature is visible to everyone watching the table, including viewers without a participating wager. Payment eligibility still depends on a qualifying bet. Selecting the four-bonus shortcut creates four separate stakes; it gives coverage of those selections without guaranteeing that any bonus symbol will be the winner.
Treat an applicable wheel boost as an input to the feature and follow the calculation through to the displayed final result. Some final multipliers already include that starting boost. Applying the same factor a second time would inflate the settlement, so check how the feature reports its total before multiplying.
Bar: choose one of three glasses
Choose one of the three glasses before the robot bartender gives them their starting values. Another reel then supplies a multiplier for one glass, increasing that glass by the assigned factor. Where the winning wheel position has a boost, it is subsequently applied to all three glasses rather than only the one modified by the reel.
The glass you selected is the one that determines your payment. As a worked example, applying a 3× modifier to an 8× glass produces 24×; if a 2× wheel boost also applies, the figure becomes 48×. This sequence demonstrates multiplication only: it is neither a forecast nor a statement of the feature’s usual return.
Stayin’ Alive: follow your team and four lives
Stayin’ Alive pairs ninety coloured balls with a ladder containing twenty levels. Each team begins on 5× and has four lives. After choosing green, pink or orange, follow the balls matching that colour: a one-step ball advances the team one level, while a two-step ball advances it two.
The black STOP ball takes one life from every player and leaves their ladder level unchanged. When the lives have all been used, the chosen team’s finishing level supplies its settlement. The published ladder extends to 10,000×; an applicable wheel boost changes the ladder values in the way specified by the feature rules.
Disco and VIP Disco: accumulate tiles, then stop at the edge
The floor has thirty-seven squares in Disco and sixty-three in VIP Disco. Mr Funky begins near its centre, then follows the presenter’s eight-segment direction wheel, moving up, down, left or right. Follow those directions and floor squares rather than importing the dice and property rules used by Monopoly Live.
Regular floor values are added to the accumulated result. Landing values of 2 and 10 therefore contributes twelve, not twenty. A floor multiplier works differently, doubling five randomly selected regular tiles. Any qualifying wheel boost raises regular values before dancing starts, and the feature ends when the character steps beyond the floor’s edge.
Read maximums and historical records carefully
Provider material describes potential feature values of 10,000×. That figure is a multiplier limit, which is not automatically the same as a cash limit in an account currency. Consult the active game help for the applicable ceiling, and do not apply one headline maximum to every chip placed across a multi-selection layout.
The outside feed records the strongest outcome available during a bonus, rather than the outcome chosen by every individual. A different glass in Bar or another team in Stayin’ Alive can finish differently. Consequently, averaging those feed values does not establish the average amount actually paid to all participating players.
A game bonus is not a casino promotion
Bar, Stayin’ Alive, Disco and VIP Disco are features governed by the game rules. A casino’s deposit offer, free balance or cashback is a separate promotion, with its own contribution rates, expiry, withdrawal conditions and eligibility requirements. Entering a feature in the game does not itself fulfil those account-promotion requirements.
Consider an illustrative layout of two units on each of the four bonuses: the complete round costs eight units. If the winning two-unit selection settles at a final 12×, it credits twenty-four units. Deducting the eight-unit layout leaves sixteen units net. Keep the selected-bet credit and the combined round result as separate calculations.
Official game information
Evolution · Funky TimeKnow the game? Try the table
Open the available play options and review the table limits before you start.
THE PRACTICAL DESK
Put the numbers to work
Change the example inputs to see how the arithmetic changes. These tools use the figures you enter; they do not read your casino account or predict a game result.
Round balance
Questions and answers
How many lives does Stayin’ Alive start with?
Evolution’s official feature description gives every team four lives and places it at 5× on the starting ladder level. Those are the stated initial conditions for following the sequence.
How are the dance floors different?
The Disco floor contains thirty-seven squares, compared with sixty-three for VIP Disco. In either feature, Mr Funky collects values while moving and the sequence stops when he leaves the floor.
Does every Bar player receive the highest glass?
No. A player’s payment follows the glass selected for that feature. A results tracker may instead show the highest of the available glasses, which is a different measurement.
Does a deposit bonus guarantee entry to a game bonus?
No. A player needs an accepted bet on the corresponding feature before a matching segment wins on the wheel. An operator’s deposit promotion is governed by separate conditions.
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